![]() ![]() Selecting Yes brings you to the second section of Turbulence Plains, and selecting No resets the game. You need to have every extension you want in every single frame or else it won't function in that frame.) ( CTF2.5 does not have native controller support, and requires an extension for controllers. Controllers do not function on this menu, likely due to the needed extensions not being in the frame. Any input resets the game.Īn unused version of the tutorial prompt. But Today's Weather Was Very Hot You Know What That Means You Don't Well.It Gave Me Motivation To Make Another Desert Stage This Desert Environment Will Have A Lot Of Sand And Rocks Around Your Fighters Make Sure They Keep Their Guard Up Or They Will Taste The Sand Bed Of Hard Rock Sounds Painful Just Saying. The warp at the end leads to Mare Desert, suggesting it may have been one of the last stages to receive final touch-ups.Ī screen used in a demo to give the player thanks for playing. It has a unique tileset and uses older assets for certain things (such as the Wind ability display stand saying Scarf as it was in earlier versions.) Inputs don't function, and a reset is required to leave the menu.Ī testing stage that was used during development to test various features and gimmicks that can be found in the game. The main menu used in the February 2017 public demo. Pressing Start on any option will bring you to the respective stage. Any unused frames will be listed here.Ī debug level select used during development to easily access stages for testing can be found through memory editing. Each screen of a game made in CTF2.5 is considered a frame. Even more Spark heads that never saw the light of day (and also a lot more interesting stuff.)Ĭlickteam Fusion 2.5 uses what are known as frames. ![]()
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